![]() The use of motion-capture is readily apparent in some scenes such as: walking on the benches in the church, or skipping/dancing in the house, movement looks realistic and natural. When characters remain still models look well animated, but when Lissie moves, results range dramatically. Initially, however, the motion blur setting was driving me mad and needed to be disabled. Trees and water look natural, and I didn’t notice any textures popping in and out. Overall I must admit, Draugen’s environments are visually satisfying at 60FPS 1080p. (This included) So let’s examine the product through the lens of metrics such as Graphical fidelity, story/characters, content/length, controls and gameplay, then finally, sound design and cinematics. Therefore ALL forms of review are opinionated, and should be taken with a grain of salt. Now, how one derives fun from a product tends to be highly subjective. My time with this product ranged from literally falling asleep, to being genuinely curious, and intrigued in the tale being presented. So, if you don’t have the patience to slowly and methodically unravel the secrets of Graavik and Norwegian folklore, Draugen might not be for you. It’s a psychologically laced mystery with heavy doses of dialogue and segments of travel around the small town of Graavik. Draugen is a niche experience for a particular type of player, be warned that Draugen is a ‘walking simulator’. This sentiment would remain until the end credits rolled. Upon my initial introduction to Red Thread’s Draugen, I was simultaneously intrigued and dismayed.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |